thenewyorktimes
Software Engineer, Games
At a Glance
- Location
- United States
- Work Regime
- hybrid
- Experience
- 2+ years
- Posted
- 2026-07-14T16:04:30-04:00
Key Requirements
Required Skills
Domain Knowledge
- Engineering
- Finance
- Medical
Requirements
2+ years of full-time software engineering experience building and supporting user-facing features in large-scale web applications using TypeScript and modern frontend frameworks such as React
Demonstrated understanding of frontend web fundamentals (HTML, CSS, JavaScript, web performance) to deliver accessible, responsive user interfaces
Experience in version control tools (Git, Bitbucket, etc.)
Familiarity with server-side web development (for example, Node.js, Go, or a similar language), or a clear interest in learning it
Comfort troubleshooting issues in production using logs, metrics, and monitoring tools
Experience collaborating with designers, product managers, and other engineers to ship features
Responsibilities
New York Times Games helps people bring fun, thoughtful, and rewarding play into their daily lives through an expanding slate of original games, classic puzzles, and the iconic New York Times Crossword.
The team consists of engineers, designers, and product managers, focusing on shipping user-centered, experiment-driven features.
As a Software Engineer on the Games team, you will engineer exciting features across desktop and mobile that promote understanding of our Games subscription benefits to players no matter where they are in their Games experience.
CASH Squad approaches this by optimizing conversion surfaces, such as sales and the free trial, and driving players to higher value surfaces like our apps.
You will work in React & TypeScript on the frontend, Node.js for web applications, and Go-based APIs, all running on the AWS cloud platform.
You will help develop, test, and operate features end-to-end, from idea to production, alongside a collaborative team that values learning and continuous improvement.