Ubisoft2
UI Programmer - (March of Giants)
At a Glance
- Location
- Montreal, Quebec, Canada
- Employment
- Full-time
- Experience
- 5+ years
- Posted
- 2026-07-29T20:54:16.700Z
Key Requirements
Domain Knowledge
- Embedded Systems
- Engineering
Requirements
Minimum 5 years of C++ programming experience in the video game sector or embedded systems, or relevant fields.
Capacity to write clean, robust, performant, and maintainable C++ code;
Strong understanding of software engineering best practices (design reviews, coding standards, code reviews, testing, documentation);
: Experience with Unreal Engine 5, Slate and UMG;
: Experience with UI Frameworks such as CommonUI;
: Experience with MVVM toolchains such as Unreal's MVVM plugin;
Responsibilities
The incumbent will develop the modules for a game’s general presentations (menu, HUD, etc.).
Help define the features and implementation of the UI in an effort to support the graphic designer’s needs;
Design and implement menu and interface systems for specific users on desired platforms, preserving the uniformity of the visual and logistical aspects;
Provide tools for UI systems and debugging through internal “debug draw”.
Investigate and develop a deep understanding of UI framework, and use this knowledge to support the presentation team;
In collaboration with the graphic designer, integrate designs and animation;
About the Company
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!