taketwo
Design Manager
At a Glance
- Location
- Massachusetts, United States
- Work Regime
- remote
- Experience
- 5+ years
- Posted
- 2026-03-16T10:00:53-04:00
Key Requirements
Required Skills
Requirements
5+ years of professional systems design experience on AAA titles.
Shipped at least one AAA game in a systems design capacity.
Proven expertise in designing and implementing core gameplay loops, progression systems, and player-facing mechanics.
Strong proficiency with Unreal Engine (UE4/UE5), particularly in-engine implementation and Blueprint scripting.
A deep passion for creating emergent, systems-driven gameplay and narrative-rich experiences.
Understanding of telemetry and its uses within game development to validate implementations.
Compensation & Benefits
130,000
and $
170,000
per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
About the Company
Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay.