sonyinteractiveentertainmentglobal
Staff Software Engineer - DPDK
At a Glance
- Location
- Remote
- Work Regime
- remote
- Experience
- 8+ years
- Posted
- 2026-02-17T18:23:20-05:00
Key Requirements
Required Skills
Domain Knowledge
- Embedded Systems
- Medical
Requirements
8+ years of combined experience in C/C++
DPDK and Software Defined Networking
Strong understanding of PCIe peer-to-peer communication, including memory-mapped I/O, queue management, and device-to-device signaling.
Ability to debug, profile, and optimize firmware performance
Working knowledge of networking protocols: TCP/IP, UDP and L2 layer protocols
Strong debugging / analysis / troubleshooting skills
Compensation & Benefits
$180,000
—
$270,400 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
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Responsibilities
At PlayStation, our Gaming, Developer & Future Technology (GDFT) Group is leading the cloud gaming revolution by putting console-quality video games on any device from TVs to consoles to mobile devices and beyond! Would you like to use your skills, time, and passion on meaningful projects that are building the future?
Staff Software Engineer with a strong background in DPDK software/firmware development
If that sounds like you, come help us build world class technology capable of delivering fun and unique gaming experiences to millions of players!
Implement and optimize peer-to-peer PCIe communication between DPUs and other bus devices, minimizing latency and host CPU involvement
Manage network device queues across PCIe peers and handle doorbell interrupts to process them.
Architect innovative solutions and drive alignment across teams and stakeholders.