andurilindustries
Technical Site Reliability Engineer
At a Glance
- Location
- Abu Dhabi, United Arab Emirates; London, England, United Kingdom
- Department
- Software
- Posted
- 2026-08-12T11:02:04-04:00
Key Requirements
Required Skills
Domain Knowledge
- Aerospace
- Automation
- Banking
- Defense
- Education
- Engineering
- Finance
- Media
- Regulatory
Benefits & Perks
ensive, competitive benefits package (available at little to no cost to empl
Requirements
Proficiency in Python for automation, tooling, and test development.
Working knowledge of C++; enough to read, debug, build, and trace issues in the simulation codebase.
Solid general networking fundamentals: TCP/IP, UDP, multicast, DNS, routing, firewalls, and the ability to diagnose latency, packet loss, and connectivity problems across distributed systems.
Demonstrated experience maintaining production or production-adjacent systems, including troubleshooting under time pressure.
Experience with modeling and simulation, wargaming, or distributed simulation standards (DIS, HLA, TENA) and platforms such as AFSIM, VBS, or similar.
Test automation and CI/CD experience; building automated validation pipelines, not just running them.
Responsibilities
We are building the next generation of wargaming facilities purpose-built for the military to run massive-scale simulations of autonomous systems operating in contested environments.
Those facilities are only useful if they are up, current, and trustworthy.
A failed scenario run or a silent regression after a software release costs operators and engineers’ real time.
As our founding Site Reliability Engineer, you will design, build, and operate the infrastructure that makes this possible.
You'll work at the intersection of hardware, simulation software and distributed systems.
This is a hands-on role that blends software maintenance, infrastructure ownership, and release validation, with direct exposure to the development teams whose code you're keeping stable.
Team
Advanced Capabilities is the internal warfighter research team for Anduril's Maneuver Dominance division. We invent new products, inform vehicle specifications, define autonomous tactics, and work out how humans and teams of autonomous systems will operate together in future contested multi-domain environments. You'll join a small, multinational team of engineers spanning multiple disciplines such as wargaming, game engineering, HPC simulations, LLM agents and VR environments; all to give our warfighters and researchers the leverage to explore faster, test more ideas, and better understand tomorrow’s war.