Ubisoft2

Game Designer (Systems and Balancing)

Apply Now

At a Glance

Location
Montreal, Quebec, Canada
Employment
Full-time
Posted
2026-03-02T21:54:09.223Z

Key Requirements

Required Skills

Excel

Requirements

What you bring to the team

Deep understanding of

roguelite and roguelike design pillars

, including game loops, progression, pacing, and build variety

Strong expertise in

systems and progression balancing

Responsibilities

As a

Game Designer (Systems and Balancing)

at Ubisoft Montreal, you will design, balance, and refine core gameplay systems that shape progression, pacing, and difficulty. A central focus of this role is

systems balancing

, ensuring gameplay, progression, and economy systems feel cohesive, readable, and rewarding for players. You will collaborate closely with Level Design and Game Direction within a small, multidisciplinary team.

What you’ll do

About the Company

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!