Ubisoft2
Game Designer (Systems and Balancing)
At a Glance
- Location
- Montreal, Quebec, Canada
- Employment
- Full-time
- Posted
- 2026-03-02T21:54:09.223Z
Key Requirements
Required Skills
Requirements
What you bring to the team
Deep understanding of
roguelite and roguelike design pillars
, including game loops, progression, pacing, and build variety
Strong expertise in
systems and progression balancing
Responsibilities
As a
Game Designer (Systems and Balancing)
at Ubisoft Montreal, you will design, balance, and refine core gameplay systems that shape progression, pacing, and difficulty. A central focus of this role is
systems balancing
, ensuring gameplay, progression, and economy systems feel cohesive, readable, and rewarding for players. You will collaborate closely with Level Design and Game Direction within a small, multidisciplinary team.
What you’ll do
About the Company
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!