boeing
Simulation Software Engineer (Associate or Experienced) (Virtual)
At a Glance
- Location
- United States
- Employment
- Full time
- Experience
- 5+ years
- Compensation
- or Associate level (Level 2): $92,650 – $143,750 Summary Pay Range for Experie
- Posted
- 2026-03-20
Key Requirements
Required Skills
Domain Knowledge
- Education
- Engineering
- Manufacturing
- Regulatory
- Robotics
Benefits & Perks
generally including health insurance, flexible spending accounts, health sav
Requirements
5+ year of developing using Unreal Engine
7+ years of experience in C++ programming
3+ years of experience using GitLab and/or Jira
export control compliance requirements, a “U.S.
export control compliance requirements.
export control compliance requirements, a “U.S.
Compensation & Benefits
At Boeing, we strive to deliver a Total Rewards package that will attract, engage and retain the top talent. Elements of the Total Rewards package include competitive base pay and variable compensation opportunities.
The Boeing Company also provides eligible employees with an opportunity to enroll in a variety of benefit programs, generally including health insurance, flexible spending accounts, health savings accounts, retirement savings plans, life and disability insurance programs, and a number of programs that provide for both paid and unpaid time away from work.
The specific programs and options available to any given employee may vary depending on eligibility factors such as geographic location, date of hire, and the applicability of collective bargaining agreements.
Pay is based upon candidate experience and qualifications, as well as market and business considerations.
Summary Pay Range for Associate level (Level 2): $92,650 – $143,750
Summary Pay Range for Experienced level (Level 3): $118,150 – $182,850
Responsibilities
Develop thread-safe Unreal modules and C++ middleware with exposed API bindings
Integrate UE with real-time backends/simulations: ingest time-stamped data, handle sync/rates, and maintain smooth visuals
Implement Software-in-the-Loop (SIL) and Hardware-in-the-Loop (HIL) synchronization layers within Unreal
Design low-latency Interface Control Document (ICD) implementations for UDP/TCP/Shared Memory data ingestion
Build clean UIs and bind them to live data
Profile and optimize with Unreal Insights; manage frame pacing, memory, loading, and asset streaming